Wednesday, July 26, 2017



Akili Interactive Labs work from 2018-2020
Reel Breakdown
0:02-0:07
Modeled, textured, and lit Canopy start piece based on concept art. 
0:08-0:17
Modeled, textured, set dress, and lit Fall and Summer road segments in Canopy level. Created optimized trees and atlas textures for best performance. 
0:18-0:27
Modeled, textured, and lit start piece from concept art for Soup level. Created Texture for bubbles at the opening. Modeled, textured, integrated into Unity large DNA Kelp. 
0:28-0:36
Designed, Modeled, Textured, set dressed, and Lit the Oasis Start piece and road segments.
Another artist created water material.  
0:37-0:44
Created Melty start piece based on concept art. Modeled and textured the world using some pre-existing materials. VFX artist created waterfalls. 
0:45-0:52
Modeled, Textured, lit start piece based off of concept art. Created texture for lava flow in Substance Designer, worked with engineering to hook up an optimized version in-game.